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Game Live Ops (slides from Casual Connect)
It was fun to talk about live operations, specifically time limited* content and mechanics, at this year’s .
I’ve uploaded my slides here, which cover:
- The different types of live ops
- Why game developers should care?
- Some industry examples, including one of our own
- Lessons learned
* new levels and missions etc also falls under the topic of live ops but the slides focussed in on time limited content.
The talk itself was only 20 minutes which was a shame as it’s a fascinating topic and lots of interesting things to go into (eg- pros and cons of different contest mechanics etc)
Any great examples of live ops out there? Share on or